Update basemap and layers at the same time

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i'm working with ArcGIS 10.2.5, my app has different graphiclayers with objects that are continuously moving around the map (new position data is provided fastly), the problem comes when i try to fix an object at the center of my screen and move the basemap around it's position using SetView(object.long, object.lat)

When the object is moving very fast or zoom is near the ground i'm getting some "vibrations" (don't keep in the center of the screen) in the object because they don't update at the same time.

I worked with OpenGL before ArcGIS and i'm looking for something like GL.Invalidate() - GL.SwapBuffers()where you make all your changes and then update all at once, but i couldn't find anything that do the trick



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