Thinkbox Sequoia 1.1.12

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Thinkbox Sequoia 1.1.12





Import, Convert, and Export Point Data Files

  • SEQUOIA reads industry-standard Point Data formats, including CSV, .E57, .LAS, .LAZ, .PLY, .PRT, .PTG, .PTS, .PTX, .XYZ
  • SEQUOIA provides tools for batch-conversion of large number of source Point Data files into supported output formats.
  • SEQUOIA provides an integrated DEADLINE submitter for performing conversion on the network or on the Cloud.
Explore Large Point Cloud Datasets On Any Hardware

  • SEQUOIA converts Point Data to a spatially-organized and well-compressed .SPRT file format.
  • .SPRT allows efficient storage and random access to sub-sets of large point clouds, with hundreds of billions of points.
  • Typical Point Data channels like Color, Intensity, Normal etc. can be visualized as Color in the Viewports.
  • Point Shape, Size and Transparency can be controlled per Viewport.
  • Point Limits can be defined per Point Loader object, and per Viewport.
  • Multiple Levels Of Detail can be loaded in a view-dependent manner, while respecting Point Limits.
  • SEQUOIA can adapt to any hardware, from Microsoft Surface Pro tablets through laptops to graphics workstations.
Define Regions For Viewing, Saving And Meshing

  • SEQUOIA provides a gizmo-based Region Of Interest object for filtering incoming point data.
  • The Region Of Interest object can include points that are either inside, or outside the gizmo.
  • The gizmo can be adjusted numerically, interactively, or transformed freely using the Move, Rotate and Scale tools.
  • Multiple Region Of Interest objects can be chained or branched to combine or exclude multiple point data subsets.
Create And Export Watertight Or Single-Sided Meshes

  • SEQUOIA creates a watertight mesh from one or more Point Data sources using one of several meshing algorithms.
  • SEQUOIA can clean up the resulting mesh by removing detached "islands" using polygon count or area thresholds.
  • SEQUOIA can optionally remove one side of the mesh based on polygon vs. point data Normals (non-water-tight output).
  • SEQUOIA provides operators to conform the mesh to the point cloud's surface, relax the mesh, clean up channels etc.
  • SEQUOIA can perform distributed meshing on the workstation, the local network, or the Cloud using the Hacksaw feature.
Project Images On Points And Meshes

  • SEQUOIA lets you project images onto both Points and Meshes.
  • Projection modes include Orthographic and Perspective Planar images, Panoramic, Spherical and Cubic projections.
  • Projections can be aligned interactively by matching as least four 2D points on the image with 3D points on the object.
  • Screenshots of SEQUOIA Viewports can be re-projected onto objects.
    • For example, texture a low-resolution mesh with a high-resolution screenshot of the mesh or the point cloud.
  • The order of projection blending can be controlled using a familiar Photoshop-style Projection Layers dialog.
  • Projections can be occluded by points and/or geometry, and can be blended based on Alpha channel and surface Normals.
  • Projections can be exported with the mesh either as a single unwrapped UV texture map, as PTex, or as Vertex Colors.
Import And Export Mesh Files In Several Formats

  • SEQUOIA can read and write several industry-standard mesh formats: .OBJ, .PLY, .STL, and Thinkbox .XMESH.
  • SEQUOIA offers a Batch processing tool for mass-importing mesh files.
  • SEQUOIA provides a Batch exporter for exporting multiple mesh objects to multiple mesh files, or to a single file.
  • The HACKSAW feature can save multiple "Partitions" of a single mesh as a sequence of mesh files in any supported format.
  • A single SEQUOIA Mesh Loader object can load all or a fraction of a Partition file sequence.
  • The Partition meshes can be exported as a single mesh if desired, and can be optionally welded to a continuous mesh.
Create Turntable And Camera Walkthrough Animations

  • SEQUOIA supports both procedural and keyframed animations of objects and cameras.
  • A dedicated Turntable procedural animation generator can animate any object about
    • the world origin using any axis
    • the local origin using any axis
    • any other object's pivot point using any axis
  • Any number of Camera objects can be created, animated and associated with Viewports.
  • A Camera can be animated as any other object using a Turntable animation.
  • A Camera can be animated freely using keyframes set via a thumbnail-based Timeline.
  • Keyframes can use explicit PRS data, another animated object's transforms, or both.
  • Multiple animations can be played in-sync, or side-by-side with independent timing.
  • Viewports can be saved to animated image sequences.
Download Links for Windows:

Rapidgator:http://rg.to/file/ff3cfe7c561dfbb7f4533f00502d37bb/Thinkbox.Sequoia.v1.1.12.1093663.X64.rar.htmlNitroflare:http://nitroflare.com/view/7435C03E647DF31/Thinkbox.Sequoia.v1.1.12.1093663.X64.rarUploaded:http://ul.to/px8rn8afThanks to Diptra for his upload!





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