I'm working on a conversion system for Unity. We want to import some geo-referenced data (not models) losing the least floating point resolution possible.I am currently working on the idea of moving all the data as we import it right to the equator across the Greenwich line, in other words to the geodetic origin.Basically we take the commonly accepted center of that town and translate it.This would simplify the conversion to cartesian space and assure that we can stay within acceptable bounds for floating point resolution (usually ±10000).Does this all make sense?
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