So for an assignment we had to make a friction map with different criteria that affects the migration of reindeers. In another part of the assignment we had to do this:
<ol>Create a cost raster for the settlements, by means of Euclidian distance (max 10 000 meter) application to ‘settlements’ and inverting the distance to a cost (1/’distanceSettlements’*3 000 000), in order to get highest values closest to the settlements = ‘Fsettlements’
Do the same for the viewpoints (‘viewpointsBest’), with a maximum distance of 5000 meter in this case = ‘Fviewpoints’.
add these two costs to your original pristine friction layer. Be aware: you have to make sure the area outside your viewpoint and settlement buffers retains the old values, which two tools can you use for this?
أكثر...
<ol>Create a cost raster for the settlements, by means of Euclidian distance (max 10 000 meter) application to ‘settlements’ and inverting the distance to a cost (1/’distanceSettlements’*3 000 000), in order to get highest values closest to the settlements = ‘Fsettlements’
Do the same for the viewpoints (‘viewpointsBest’), with a maximum distance of 5000 meter in this case = ‘Fviewpoints’.
add these two costs to your original pristine friction layer. Be aware: you have to make sure the area outside your viewpoint and settlement buffers retains the old values, which two tools can you use for this?
أكثر...