Since the topic might be a bit cryptic, I'll try to explain where my problem is.
I am currently developing a Qgis-plugin, where I am creating and adding some layers automatically, which I would like to activate afterwards. So far, so good, not a big deal. Hence I am doing this process several times, I created a method for iterating over the layers.
And now the problem is:
I create and add the layer:
type = 'Polygon' crs = '?crs=' + self.project_crs shape_layer = QgsVectorLayer(type + crs, layer_name, 'memory') shape_layer.setProviderEncoding('System') # add the layer to the layer-legend QgsMapLayerRegistry.instance().addMapLayer(shape_layer)But if I want to access the layer by iterating over the iface.mapCanvas().layers() and running:
for layer in self.iface.mapCanvas().layers(): if layer.name() == layer_name: return layer'None' is returned. Strange thing, cause the problem could be avoided, by either accessing the mapCanvas() prior to starting iteration:
layers = self.iface.mapCanvas().layers() for layer in self.iface.mapCanvas().layers(): if layer.name() == layer_name: return layerOr, by iterating over either self.iface.legendInterface().layers() or QgsMapLayerRegistry.instance().mapLayers(), which both are "updated" instantly.
Could anyone explain the mechanisms behind the addMapLayer()-function and in general regarding the memory-mgmt behind Qgis? Or does anyone know where to read something about it?
أكثر...
I am currently developing a Qgis-plugin, where I am creating and adding some layers automatically, which I would like to activate afterwards. So far, so good, not a big deal. Hence I am doing this process several times, I created a method for iterating over the layers.
And now the problem is:
I create and add the layer:
type = 'Polygon' crs = '?crs=' + self.project_crs shape_layer = QgsVectorLayer(type + crs, layer_name, 'memory') shape_layer.setProviderEncoding('System') # add the layer to the layer-legend QgsMapLayerRegistry.instance().addMapLayer(shape_layer)But if I want to access the layer by iterating over the iface.mapCanvas().layers() and running:
for layer in self.iface.mapCanvas().layers(): if layer.name() == layer_name: return layer'None' is returned. Strange thing, cause the problem could be avoided, by either accessing the mapCanvas() prior to starting iteration:
layers = self.iface.mapCanvas().layers() for layer in self.iface.mapCanvas().layers(): if layer.name() == layer_name: return layerOr, by iterating over either self.iface.legendInterface().layers() or QgsMapLayerRegistry.instance().mapLayers(), which both are "updated" instantly.
Could anyone explain the mechanisms behind the addMapLayer()-function and in general regarding the memory-mgmt behind Qgis? Or does anyone know where to read something about it?
أكثر...