I'm trying to render (as realistically as possible) many different viewpoints of a city using a script. I'd like to be able to place the camera anywhere in the outdoor physical world (ie. not inside a building) and I'd like control over the rotation of the camera as well as camera parameters if possible.
Moreover, I'd like to get 3D/model information as well. For example, for every pixel in a rendered image, I'd like to see the x-y-z coordinate corresponding to that pixel.
My current approach is using CityEngine to generate a city and to write a script to generate the views, which I am trying to do (currently having difficulty with making sure the camera is not inside a building).
I'm also trying to get 3D information by exporting the city into an fbx format and then viewing it in AutoCAD, but I'm having issues with importing the fbx in AutoCAD (I know the fbx is fine because it looks ok in FBX Review).
My question: Is this the best approach for my goal? Are there better ways for rendering at many different viewpoints? Can CityEngine output depth information to the user?
Any tips at all would be very helpful. Thank you!
أكثر...
Moreover, I'd like to get 3D/model information as well. For example, for every pixel in a rendered image, I'd like to see the x-y-z coordinate corresponding to that pixel.
My current approach is using CityEngine to generate a city and to write a script to generate the views, which I am trying to do (currently having difficulty with making sure the camera is not inside a building).
I'm also trying to get 3D information by exporting the city into an fbx format and then viewing it in AutoCAD, but I'm having issues with importing the fbx in AutoCAD (I know the fbx is fine because it looks ok in FBX Review).
My question: Is this the best approach for my goal? Are there better ways for rendering at many different viewpoints? Can CityEngine output depth information to the user?
Any tips at all would be very helpful. Thank you!
أكثر...