canvas vs webgl client library to draw map vector tiles

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For a map application using pbf vector tiles, should I go with Tangrams which uses webgl to draw the tiles or some other library (e.g. Hoverboard)?

Tangrams looks very promising since it abstracts out the tile styling to a .yaml file, but it won't work on clients without webgl support, and the ones on which it will, I'm afraid it'll consume more resources than a library using canvas.

So on a related note, which would be better - using canvas or webgl to render a map?



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